![]() At the extremes, I'm sure this would be a nightmare method to use, but I bet there's a sweet spot where it feels natural and works well. I prefer the idea of velocity-based sensitivity, so that faster swipes translate into higher sensitivity. You have described the modern implementation of aim-down-sight functionality. That is fundamentally how aiming works on consoles as of now. Depending on how triggers work, even the pressure on it could be used to make various levels of sensitivity available at once. The same would apply to menu navigation as shown in the Civilization demo Valve released, there wouldn't be need for that much rubbing on the controller. Then you hold down the trigger button and do the fine adjustment of your aim with one more movement. If you are to aim at a foe on the opposite side of the screen, you simply slide your thumb through the trackpad with its High Sensitivity, reaching the enemy approximate position with a single movement. Bohl explains, 'The general recommendation is to eat 0. Originally posted by Marcotonio: : FPS aiming. The next of the simple everyday habits to slow down muscle aging has to do with maintaining a healthy diet. Of course, many people use 3 button mice. Two buttons matters, but it's not that big a difference. If you include the trackpads on the steam controller, that gives you 8 accessible buttons (and you probably should, because one is a natural crouch or jump button, and the other is a pretty natural "look down sights" button). That leaves me with access to around 10 buttons. In practice, my left thumb ends up on space (and maybe alt), and the pinky is on shift or ctrl (or tab, but that's usually bound to scoreboard or something anyway). Now, while you could rightly point out that those free fingers on your left hand can each reach a few different buttons, I would point out that doing so without contortions while trying to dodge and strafe and such is a pain in the ass. If I'm using wasd and a mouse, I have two fingers free on my left hand, and probably around 5 buttons on my mouse. On the other hand, you can scroll through weapons while aiming and moving, and I'm sure if you set up your own binds for UT or whatever, you could bind the "scroll through weapons" buttons to the bumpers. I don't know about your setup, but when I play UT, I have to move one of my hands off whatever they're controlling to select an arbitrary weapon with one button. Ok, then lets compare it to a mouse and keyboard.
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